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Power %
Skill %
Extra Training
ID
Event ID
Rarity
Character
Unit
Type
Passive Skill
Heart
Heart
Heart
Heart
Technical
Technical
Technical
Technical
Physical
Physical
Physical
Physical
Card Power
Club Bonus
Event %
Event Bonus
Event Bonus 2 (Raid)
Support Power
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Heart >
Technical >
Physical >
Total Card Power
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Main Club Support Sympathy Event Total Power (without event) Total Power (with event) Only for Bingo (Battle Live) and Medley (Task Medley) events
Total Heart Main Team % Total Tech Main Team % Total Phys Main Team %

Inputs


If event has event bonus (Bingo and Medley), put the bigger number here.
Only used for Special Raid Lives (Solo) Room score only applies to Multi-Medley calculation. Leaving it empty defaults to 4 times your Score. Set the skills that will be activated in order (highest skill will be activated in the 5th slot). Note that in a real game, the skill order (except the 5th) will be random.
See image for calculating Team Bonus % (Additional 10% for double matching) Example
See example image for calculating param bonus: Example
Bonus EP based on max combo. 200 for EX, 160 for Hard, 100 for Normal, 40 for Easy
Bonus EP if using event cards.


Passive Skills







Output

Inputs


Room score only applies to Multi-Medley calculation. Leaving it empty defaults to 4 times your Score. See image for calculating Team Bonus % (Additional 10% for double matching) Example
See example image for calculating param bonus: Example
Bonus EP based on max combo. 200 for EX, 160 for Hard, 100 for Normal, 40 for Easy
Bonus EP if using event cards.


Output


Club Items

Side:
Back:

Event

Name:
Members:
Type:
Style:
Target Param:
Extra Matching Bonus?
Combo Bonus?
More Details

Parameter Upgrades

Growth Upgrades

Original Stats

Upgraded Stats

Enter displayed stats along with any params and extra training

Base:

Base:

Base:


Note: This does not take into account groovy disc or extra training bonuses.

Rarity Card Character Card Name Style Param Focus Heart Technical Physical Total Power Skill


How to use this site:

You can build your team by adding cards from a list of all cards available in the game (English version). First, click one of the slots in either the Main Team or the Support Team. This will open a new section where you can select a card from a list. After choosing a card from the list, the card's statistics will display in the menu below the drop down. Once you decide on a card, you can click the "Add To Team" button to add that card to your team with the slot chosen. By expanding the Show Filters section, you can filter the card list by Unit or Style, and you can also sort by Total Power or by a target Parameter.

After adding to your team, only the character/card name and a few stats are shown. You can change the card's Power %, Skill % (both obtained via Growth Live), or the card's Extra Traing (ET) level. To view extended stats, click the arrow (^) icon in the team section. Adding any cards to your team, changing the power %, or increasing the extra training levels, will reflect immediately on the team power stats. Note that any values changed here will not be permanent until you save the profile.

From the Club / Event tab, you can set the club items for your team. The display, dj booth and discs can be character or unit. The remaining slots can be unit or style. As noted on the club item section, every potential item in the game can be chosen, but some items may not yet exist in the game, or you do not yet own them. You should double check the items you own in game when setting them here. Any club changes will display the Club Power (and the current parameters) from the team power section.

For the Event section, you can choose the event from the drop down list. The details of the event will be displayed in the table below it. When selecting an event, any power changes from the event bonus will be displayed on the team power section. Note, however, that the event power and additionally, the Total (with event) numbers, ONLY matter for certain types of events (Bingo during Battle Lives, and Medley during Task Medley). You will also notice that the event bonus does not affect the parameters, even though it appears to in game. This is because the event bonus doesn't actually give you more parameters that give you more event points, so I decided not to display it here.

From the Param Upgrade tab, you can set the parameter upgrades you've given to any characters so far. Like it is in game, the upgrades can be applied to the 3 parameters, and goes from 0 to 5%. Any parameter upgrade changes can be verified if you have a corresponding character set to your main or support team in the expanded team view.

Please note that the Growth Upgrade tab is now deprecated. While any cards that were grown via Growth Events are still valid to be used, if you use any cards in Growth Live, you must reset the card's stats here so there isn't weird things going on.

In the Growth Upgrade tab, you can set the changes made to your cards (Event or Initials) from Growth events. On the left side of the window, you can choose a card from the list. Only Growth-eligible cards will be displayed here. Upon selecting a card, the Original Stats section will show what the card's original parameters and skill are. On the right side, you can set the new parameters or skills here. When entering the card stats here, you want to make sure you also set any ETs the card here, as well as any parameter upgrades you've done for that character. Once you've set the values, click the Update Stats button to save these changes. The "final" parameter values will still be displayed in the input fields, but the base parameters (without ETs and without parameter upgrades) will be displayed to the right.

If you want to reset the Growth Upgrade stats for any card, just select the card from the list. Then click the Reset Stats button. This will remove the saved stats for that card only. You will need to do this for any cards you wish to reset.

From the Scoring tab, you can estimate the Event Points (EP) earned based on your team's power, skills, etc. You can enter the values from the game, or if you've built your own team on the site, you can click the Import Team button to bring over all the relevant fields. The calculations currently only use very specific songs (Cat's Eye for Poker, Slots and Raid, Here's the Light for Bingo, and a Direct Drive x4 medley for Medley). The import will automatically bring in the correct parameter based on whatever event you currently have selected. If the event doesn't have a target parameter (i.e. Raid), it will set it to 0.

For the Skills field, you may need to change the values around to get an accurate calculation. The import button will always bring in your team's current skills, but for some event types, it only uses the DJ slot's skills from all the members. For example, let's say your team's skills are 20%, 30%, 40%, and 50%, but you're playing in a Poker event. If you want to calculate a scenario where all the other members in your lobby have a DJ with a 50% skill, then you would want to change the 20,30,40,50 that got imported, into 50,50,50,50 to simulate this. The 5th skill (encore skill) will always default to using the highest skill from this list of four.

If you wish to just calculate EP by the score earned instead, you can do so from the Calculate EP by Score section. This takes in a score that you can either estimate or calculate from other methods (i.e. Miyubot).

On the top of the screen, you will be able to save and load from 5 different profiles. This allows you to keep using the same team if you close the browser. When you click save, your currently built team, club, and event are all saved to that profile only. Any extra trainings you've done to cards and any param upgrades are saved to all profiles. All extra trainings and param upgrades done, once saved, will be reflected in the card list if you choose any of the sorts. If you want to add extra training levels to more cards, you can add the card to your team, change the extra training value, and then save. If you ever want to start completely over, you can click the Remove All Saved Data button, which will delete all your profiles, as well as resets all the extra training and param upgrades to 0.

This site uses localstorage (see docs here for more details). The data is stored as a small JSON string on your computer. If you open the browser's devtools console (F12 on Chrome), you can see the string that gets saved every time you click the save button. Note that the saved data is treated similar to cookies, meaning if you clear your browser data, your saved data will be lost as well. In the future, there will be an option to export the profile information to a physical file.

  • mobile formatting
  • jp card support, if desired
  • hide event power bonus based on event
  • more song options for scoring
  • export/import data as a json file (because if you clear browser cache it deletes the localstorage)

Credits:

Other D4DJ Resources